About Screen Objects

Screen Objects are widgets that display data or other types of information within a Screen: they are the primary components which the construction of Screens is based on.

Users with a Developer license or a Power User license can create and add Objects to a Screen in order to display relevant information for user analysis.

The end-user can also interact with Objects in a number of ways, depending on his/her License, Role, security permissions and the configuration of the single Object and/or Screen. Some Objects, however, are or may not be interactive.

 

Objects can take different forms: they can visually represent data (such as the Data View, Charts, Gauges), act as navigational elements within a Capsule (such as the Menu, the Label or the Button), filter data on a Screen/Container (such as the Pager, the Selector, the Calendar), and allow the end-user to manipulate data (such as the Entity editor, the Data View with Data Entry enabled or Buttons that trigger Procedures).

Other Objects allow you to embed external web pages on a Screen (Webviewer), show custom annotations (Dynawrite) or expand the Screen design area in order to add more Objects to a single Screen (Containers).

Objects and Object formats can be copied across Screens, even if they're not in the same Capsule. Once added to a Screen, Objects can be resized and moved across the Screen design area.

 

Options common to all Screen Objects

Each Object has its own specific settings and configuration options. However, all Objects share the following set of common features and properties, located in the contextual right panel of the Capsules workspace in Design mode:

  • Master. If enabled, click on an Entity member, a series, a category or a marker (if available) to update the data displayed by all other Objects on the Screen in order to show only the data relating to the clicked item. The Master object result is similar to applying a Screen Selection
  • Disable Drill down. Disables the drill-down functionality on the selected Object, both in Design and Play mode
  • Comments. Allows the configuration of a custom tooltip and an annotation field specific to that Object. Those information will be visible in Play mode
  • Font. Font configuration: text font family, font size and color
  • Colors. The Object's elements color or background image configuration
  • Border. The Object's border style configuration 
  • Position and size. The configuration of the Object's position on the Screen, its size and a rotation angle
  • Graphic effect. The Object's transparency configuration. In Play mode, the Object will appear opaque until you hover over it. 

You can also select multiple Objects to configure them at once. In this case, only properties common to all selected Objects will be available.

See Add and remove Objects and Configure Screen Objects for more details.

 

Capsule developers can add the following Screen Objects to a Screen: